Reason 13.1 Operation Manual
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If you want monophonic playback you could use the “Retrig” and “Legato” modes instead of lowering the Voices parameter to 1.
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Set the desired Pitch Bend range for the “Pitch” wheel with the up/down buttons, or by click-holding on the display and dragging up/down.
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See “Recording display movements in the sequencer” for tips about automating display movements.
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Try this together with the “Stretch” algorithm in the Harmonics section to create realistic metallic sounds.
The User Wave options let you use the external sample you have loaded in the User Wave section (see “The User Wave and Mixer section”). The oscillator then generates and plays back wavetables (grains) of that sample. The “User Wave Smooth” algorithm uses a crossfaded loop within each grain, which produces a smoother character to the sound. Set the playback position in the sample with the Shape knob. Modulate the Shape parameter, for example from a negative Envelope ramp, for continuous movement in the sample.
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See “Recording display movements in the sequencer” for tips about automating display movements.
This utilizes a filter generated from FFT analyses of the external sample you have loaded in the User Wave section (see “The User Wave and Mixer section”). Transpose the formant up/down in the frequency spectrum with the Freq knob and change the filter’s position in the sample with the Reso knob.
The Harmonic Lag A-R algorithm is designed especially for use with the User Wave algorithm in the Spectral Filter (see “User Wave”) to create vocoder effects. The Harmonic Lag A-R algorithm controls the Spectral Filter - so the Spectral Filter has to be on for this to work!
If Phase Sync is active in the Oscillator (see “Phase Sync”), all signals in the Unison function get the same relative start phases each time you play the same note. The original signal always has the phase 0 degrees.
The User Wave and Mixer section is where you can sample (or load an external sample) to use in the Oscillators (see “User Wave/User Wave Smooth”) and/or in the Spectral Filter (see “User Wave”). In the Mixer you can mix and pan the signals from the three Sound Engines before sending them to the Filter, Amp and Multi FX sections.
See the “Sampling” chapter for more information about setting up and using Reason for sampling.
See “Editing samples” for more information about editing samples in Reason.
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Use one of the Envelopes (see “The Envelopes section”) as modulation source to create a Filter envelope.
See “The Modulation Bus section” for details on how to assign the Envelopes to the desired destination(s).